using System;
using UnityEngine;

[Serializable]
public class TopRotate : MonoBehaviour
{
	private Transform tr;

	private GameObject obj;

	public int nop;

	public TopRotate()
	{
		nop = 9;
	}

	public void Start()
	{
		tr = transform;
	}

	public void Update()
	{
		tr.Rotate(0f, Time.deltaTime * (float)nop, 0f);
	}

	public void Main()
	{
	}
}
